![]() ![]() I mean she’s not real but I can’t just lie to the girl, can I? Heath does the right thing. Allison read a sentence, and it was correct, so I answered “yes” when she asked my approval. ![]() Later, Allison asked me to help her with something from her Japanese book, which I read aloud because a crowd had gathered around me, and they deserved to know The Deal. There was a point when I was asked what I wanted to do, and had three options laying around instead of a yes or no. While I would have loved to examine the sunflowers, the beach, the watermelon, or the house itself, I was chained to the conversational equivalent of Randy Newman. I could look freely with the headset, but couldn’t walk anywhere - there was no controller support or ability for me to do anything other than answer yes-or-no questions, the answers to which didn’t really affect much. She walked slothlike around while I sat idle, unable to explore the environment. That’s a pursuit too noble for a jerk like me.Īnd that’s all this was. So… when… play… got… underway… the… slow-talking… Allison started chatting me up, telling me about how she wants to learn Japanese and stuff, and starts calling me “sensei,” which was more than a little bit patronizing, since I even answered “No” when she asked if I was her teacher. Does this thing imply that my recovering comatose ass doesn’t even knock or yell “Hello” before just waltzing onto the property of someone I’ve never met? It starts with the classic “Oh! I didn’t notice you there!” Funny as it is to see cutting-edge technology cling to outdated interaction techniques, it was also weird because this took place, like, behind the house where she’s staying. The other PlayStation VR games/tech demos I played didn’t have this issue. In a game/tech demo where the immersion is the whole point, that’s a huge problem. We wiped the screen clean, we tightened belts, loosened belts, adjusted them, adjusted the headset every which way the sad fact was, with that headset on, this looks like you’re playing a movie on a projector pointed art your bedroom wall. But with the headset on, no matter how much adjusting - done by booth attendants or done by myself - it always looked like ass. On the TV screen, things looked nice, clean, smooth, detailed. To begin with, the VR version looked visually craptastic. ![]() Summer Lesson isn’t virtual reality, it’s virtually insulting. Well my coma days are years behind me, Allison, so start talking to me like I’m a person and I’m alive. These dolls can be mounted on all characters in the fighting game, which is some sort of service for the fans for both video games.Summer Lesson tasks you with teaching language lessons to some dipshit named Allison who talks to you su…u…u…per slo…ooo…w like you just came out of a fucking coma. Tekken 7 will include shoulder-mounted dolls, which will be the three heroines from the VR game. ![]() Katarina, Master Raven, Xiaoyu, and Nina will have the Alison Snow costume, while Lucky Chloe, Alisa, and Lili will get Chisato Shinjo’s clothes. Eliza, Josie, Asuka, and Kazumi will get Hikari Miyamoto’s costume. There are several characters from the popular fighting game that will get the crossover costumes, which looked uncanny for some but okay for the others. The crossover will have costumes from three Summer Lesson games, which is the current lineup of the series. Tekken 7’s arcade version will have this implemented, but consoles have no indication of getting this implemented. Game publisher Bandai Namco recently revealed a very interesting yet weird collaborator with their video game: Tekken 7. The sexy virtual reality game Summer Lesson is the unlikely crossover for the fighting video game.īandai Namco revealed this unlikely collaboration between two contrasting video games. ![]()
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